The environments are essentially theme park rides designed by maniacs: Monster Island has you slaloming through jungle swamps as giant aquatic beasts blast from the water, while Storming Asgard involves jetting through a citadel while gigantic statues of Norse gods chop at you with axes. The handling mechanic is utterly artificial, the water effects gloopy and inconsistent, but Hurricane is frenetic, sweaty-handed and challenging stuff, requiring reflexes and timing bordering on the inhuman. After a few seconds of sloshing about, some gamers will write this off as shallow, but they are wrong, wrong, wrong.
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